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Old Sep 16, 2009, 03:06 AM // 03:06   #41
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Quote:
Originally Posted by Celtus
but, if it truly was "hard mode" they should be forced to use normal balanced skills.. instead of adding all these godmode skills into game to make HM less hard, lol.
I don't know. I think HM in certain areas like DoA, Slaver's, and a few other dungeons would be impossible without skills that many label as power creep skills. What would you label as balanced? And how would you do the HM areas I mentioned with your category of balanced skills?

Of course I'm a scrub because I don't think I can do those without the pve skills. So show me how the pros would do those areas with the conditions I proposed, I want to L2P.
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Old Sep 28, 2009, 05:49 PM // 17:49   #42
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Don't forget with Boon of Creation + SoS you get a free 15 energy.
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Old Sep 29, 2009, 01:38 AM // 01:38   #43
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I find Boon of Creation completely unnecessary on my SoS Rit. Siphon Spirit returns more than enough energy, and you can recast the Spirits every 20 seconds if you really need to get more energy out of them anyway.
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Old Oct 07, 2009, 07:41 PM // 19:41   #44
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Originally Posted by Marty Silverblade View Post
I find Boon of Creation completely unnecessary on my SoS Rit. Siphon Spirit returns more than enough energy, and you can recast the Spirits every 20 seconds if you really need to get more energy out of them anyway.
Yes, but it's nice to get a +heal +heal +heal with SoS and BoC too.
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Old Oct 10, 2009, 06:17 PM // 18:17   #45
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I'd Say Sogm would be better if you had disenchantment, shadowsong, dissonance or anguish on your bar. Anguish gains a large amount of damage against hexed foes, and the other 3 trigger their effects faster, as well as the extra damage.

But they need to buff Sogm or nerf Sos.

I use SoS right now, but that's mostly becuase I don't have a communing set.
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Old Oct 10, 2009, 08:21 PM // 20:21   #46
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Originally Posted by Shadowed Ritualist View Post
buff Sogm
SoGM's strong enough. It's inferior to an SoS build for general PvE, yes, but it's better if you're looking to use a lot of Communing spirits for conditions/interrupt/enchant removal. Or, if you're paired with an SoS ritualist.

Quote:
Originally Posted by Shadowed Ritualist View Post
or nerf Sos
SoS should not be nerfed, as it's something the Ritualist community has needed (and asked for) for quite a while.

To be honest, I'd actually suggest setting up a near-duplicate skill of SoS, but tied to Communing and with different spirit names, so as to help allow multiple Spirit Spammer Ritualists play together.
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Old Oct 10, 2009, 08:59 PM // 20:59   #47
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I'd rather have it be more unique, as in summon 3 weaker spirits, but each having an effect, and thus staying to the rest of communing. But then, it's not what the name says really, unless they can make spirits like spirit of Might for it.
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Old Oct 10, 2009, 09:37 PM // 21:37   #48
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Quote:
Originally Posted by Shadowed Ritualist View Post
I'd rather have it be more unique, as in summon 3 weaker spirits, but each having an effect, and thus staying to the rest of communing.
That's a good idea actually, better than mine.
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